Admittedly, the fighting is fun at times, the animations are smooth and the team gameplay does offer some interesting situations. So you would assume that the fighting is able to carry the game forward. Which means that if you’ve played one stage, you’ve played them all. All the enemies fall to the same attack strategies and the bosses themselves all can be defeated through the same methods too. The enemies come in small, medium, large or boss sized with no variation throughout the whole game aside from a new skin based on the area. So why is it that this game feels so hollow. However, what they seem to have forgotten, is that Streets of Rage was a game from the eighties and had much more limitations than a developer today. The game tries to replicate the fight to progress style of the Streets of Rage franchise in a 3D rendered setting. The gameplay is where we should begin as it’s clear that the developers thought that this would be the driving force of this game’s success.
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